![]() As soon as you go near the ammunition boxes, the Deathclaw spawns on top of the bus. ![]() There's a bus containing a useful ammo stash on an elevated highway section. Crude monster closets are another, as enemies appear magically whenever you cross certain invisible boundaries. ![]() Having the right weapons appear just before they're needed is but one of the FPS traits that has leaked into the game via Lonesome Road. Like the Deathclaws, they're used as obstacles in your one-way path rather than free-roaming fauna, their arrival often heralded by convenient caches of flamer fuel and flare guns, as fire is the only way to scare them off. They don't hit quite as hard as Deathclaws, and look worryingly like Sleestaks from Land of the Lost, but they travel in packs and can easily rip you to shreds. Tunnellers, the only new monster type introduced, are much the same. If you spent the main game studiously avoiding Deathclaws, then you're out of luck here this DLC has a charming habit of dropping three or four of those two-hit-kill bastards right in your path, and the narrow design means there's often no safe way past them without judicious use of Stealth Boys. Lonesome Road compensates for this disappointing corridor construction by ramping up the difficulty. ![]()
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